![]() In 2006, White Wolf merged with CCP, under the auspices of creating a World of Darkness MMO while White Wolf continued to produce books. But things were going to get even more confusing. ![]() To say it was poorly received by some would be an understatement but after an initial growing pains period it too improved. Shortly thereafter came the New World of Darkness, with it's own Werewolves, the Forsaken. It provided a couple of different scenarios for how the world where Werewolf takes place would end, but the answer was pretty clear: Werewolf the Apocalypse, as a gameline, was over. In 2004, White Wolf published 'Apocalypse', the last game for the Werewolf gameline. The gameline went through some growing pains as it tried to find it's own theme, usually falling into the unfortunate trap of 'just make them angsty vampires with fur', but after a restructuring and a new line developer it started to move off in its own direction. The Garou of W:tA were much different than Lupines, for one they were playable, and they actually had a culture and society of their own. It was a different game in a lot of ways, for one up until that point, while werewolves did exist in Vampire's world, they were known as Lupines and were basically nigh-unkillable faceless plot sticks used as a threat to keep Vampires in the cities. In 1992, White Wolf published Werewolf: The Apocalypse as a sister gameline to their flagship Vampire: The Masquerade. ![]()
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